For Kids · Games

Ad-free nature games for two-, four- and six-year-olds

Sixteen games and stories a child can hold on their own: no ads, no accounts, no scores, every word read aloud, and everything in them true — today’s weather, tonight’s moon, the family’s own rivers, and the family’s own town seen from a goose’s height.

The games

The dots say how well each one fits each age. Tap any card to open it in the book.

Game · about 15 min

Fly Over Home

Fly geese, monarchs, Jay the blue jay or a jet over your own town, at their real speeds, with a guide naming what's below.

Age 2 Age 4 Age 6

Game · about 10 min

The Big Jump

Pick a rock or a waterfall and an animal from a frog to a bear — hold, let go, and see the splash.

Age 2 Age 4 Age 6

Game · about 6 min

Down the River

Swim or paddle down your own rivers to the sea, dodging rocks, whirlpools and hungry bears.

Age 2 Age 4 Age 6

Game · about 8 min

Land, Water, Sky

Carry each animal to its real home — a den, a burrow, a nest, a lodge, a stream — with real photographs.

Age 2 Age 4 Age 6

Game · about 5 min

Weather Window

Look out of the window, say what the sky is doing, and keep a week of weather.

Age 2 Age 4 Age 6

Game · about 5 min

Walk Around the Sun

Carry the Earth around the sun once for every year you have been alive.

Age 2 Age 4 Age 6

Game · about 3 min

The Barefoot Walk

Walk a path of moss, pinecones, mud and puddles on your own bare feet — or a bear's, a duck's, a deer's, a frog's or a raccoon's.

Age 2 Age 4 Age 6

Game · about 2 min

The Frog Pond

Catch the frogs that hop across the stories and games, then count them at the pond — eight real kinds to find.

Age 2 Age 4 Age 6

Game · Only at sunrise

The Dawn Chorus

Only at sunrise: wake five birds on a branch and hear each one's real song, then all of them together.

Age 2 Age 4 Age 6

Game · Only at midday

The Noon Shadow

Only around midday: drag the sun across the sky and watch a shadow swing and stretch.

Age 2 Age 4 Age 6

Game · Only at dusk

Lights at Dusk

Only as it gets dark: catch fireflies in a jar and let them go — or count the first stars coming out.

Age 2 Age 4 Age 6

Game · Only at night

Eyes in the Dark

Only at night: shine a flashlight on the glowing eyes in the meadow and find who is awake.

Age 2 Age 4 Age 6

Story · about 6 min

Jay Forgets an Acorn

The four seasons, through one oak tree and one forgetful blue jay.

Age 2 Age 4 Age 6

Story · about 7 min

Where Does the Rain Go?

Follow one raindrop from the clearing, down real rivers, to your own ocean and back.

Age 2 Age 4 Age 6

Story · about 6 min

The Big Stone

Rock, ice and very long ago: how a boulder rode a glacier and stayed.

Age 2 Age 4 Age 6

Story · about 6 min

Hoo's Night

The turning Earth, tonight's real moon, and counting stars with a barred owl.

Age 2 Age 4 Age 6
2Games for 2-year-oldsWhich to start with, and how a 2-year-old plays each one.4Games for 4-year-oldsWhich to start with, and how a 4-year-old plays each one.6Games for 6-year-oldsWhich to start with, and how a 6-year-old plays each one.

By what they teach

What you are handing over

No ads, ever

The children's pages carry no advertising and no advertising scripts. Nothing is for sale inside a game.

No accounts, no tracking

Nothing to sign up for. No analytics on the children's pages, and no location or name leaves the device.

Read aloud

Every word is spoken by the device's own voice, and lit as it is read, so a child who cannot read yet can still play alone.

Nothing to fail

No scores, no timers, no wrong answers that scold. A wrong box bounces back; the story waits.

Real, and local

Today's weather, tonight's moon, your own rivers and your own town from the air. The game matches the window.

A lock for the grown-ups

One tap takes the whole screen and stops the back button; a press-and-hold gets out. A one-tap sound switch, too.

Made for where you live

Tell it where you live

The games draw the clearing in your real season and sky, follow your own rivers to the sea, and fly over your own town. A town, postal code or ZIP is all it needs — and it is kept on this device only.

Questions parents ask

Are the games really free?
Yes. There is nothing to buy inside them, no subscription, no 'premium' animals. The children's pages carry no advertising either. The grown-up half of the site is what pays for it.
Do they need an account or the internet?
No account, ever. They need the internet to open, because the weather, the moon and the map are today's real ones, and after that most of a story works with a poor connection.
What device?
A tablet turned sideways is best. A phone works — turn it sideways, and use the padlock so a small child stays inside the game. A laptop works with the arrow keys.
Are they safe for a two-year-old to hold?
That is what the padlock is for: one tap takes the whole screen and stops the back button working, and only a press-and-hold gets out. Nothing in a game links anywhere else without that hold.
What do they actually teach?
Counting real things, the seasons, the weather, where animals live, where home is on a map and which way is north — each one true for where your family lives. The grown-ups' drawer in every game says what it is teaching and what to do outside afterwards.
Why is it a bird book?
Peck the woodpecker and Jay the blue jay are the two birds on this site's own sign. The book is the children's half of a site written for their parents about the same ground, water and sky.

Plan today

A day of outdoor activities, planned around your children and today's weather.

Twelve lessons

An hour outside and five minutes on screen, with the words to say at each age.

Books and videos

Picture books and films about where you live and the animals that live there.