For Kids · Games

Games for 6-year-olds

A six-year-old wants to be in charge, to be right, and to know why. So: steer the missions alone, switch craft to suit them, work out that the tall falls and the long hold make the biggest splash, trace the family's own rivers to the sea, and count the laps a grown-up has made around the sun. The games hold up because everything in them is true.

What a 6-year-old is doing

Tally and figure

Tally marks, counting in twos and fives, and taking one number from another.

  • North, south, east and west of home, and how far
  • Cause and effect: height, speed and splash
  • Why there are seasons, why it gets dark, where rain goes
  • Reading along with the lit words
  • Being the one who explains it to the little ones

The tip

Ask them to teach the game to a younger brother or sister. Explaining why the bear can't fly is where a six-year-old finds out whether they knew.

Ages are a rough guide and children are not their ages. If the four-year-old’s page fits better, use that one.

Start with these

Each card says how a 6-year-old actually plays it.

Game · about 15 min

Fly Over Home

Steers the missions alone, switches craft to suit them, and can tell you north, south, east and west of home.

Age 2 Age 4 Age 6

Game · about 6 min

Down the River

Tries the rapids, reads the names of the rivers on the signs, and wants to know why the salmon swims back up again.

Age 2 Age 4 Age 6

Game · about 5 min

Walk Around the Sun

Walks six, then asks how many laps a grown-up has done — and works it out.

Age 2 Age 4 Age 6

Game · Only at midday

The Noon Shadow

Predicts where the shadow will point before moving the sun, and chalks their shadow at lunch and after supper.

Age 2 Age 4 Age 6

Story · about 7 min

Where Does the Rain Go?

Learns the names of the rivers between home and the sea, and can trace them on a real map afterwards.

Age 2 Age 4 Age 6

Story · about 6 min

The Big Stone

Asks how thick the ice was over the house, and looks for scratched rocks on the next walk.

Age 2 Age 4 Age 6

Game · about 10 min

The Big Jump

Works out that the tall falls and the long hold make the biggest splash, and why the salmon can leap up a waterfall.

Age 2 Age 4 Age 6

Game · about 8 min

Land, Water, Sky

Plays the nine, with the tricky ones, and explains to the little one why the bat goes in the cave.

Age 2 Age 4 Age 6

Game · about 5 min

Weather Window

Compares the forecast with what actually happened, and says when the weather people got it wrong.

Age 2 Age 4 Age 6

Game · about 3 min

The Barefoot Walk

Reads the words before tapping them, and predicts which feet will say OWW on the pebbles.

Age 2 Age 4 Age 6

Game · about 2 min

The Frog Pond

Learns the calls by name, then listens for peepers outside on a spring evening.

Age 2 Age 4 Age 6

Game · Only at sunrise

The Dawn Chorus

Tells the five apart by song alone with eyes shut, and keeps a list of the birds heard from the window.

Age 2 Age 4 Age 6

Game · Only at dusk

Lights at Dusk

Times the flashes, and goes out at dusk to find Venus in the west.

Age 2 Age 4 Age 6

Game · Only at night

Eyes in the Dark

Explains eyeshine back to you, and guesses the animal from the colour and height of the eyes.

Age 2 Age 4 Age 6

Story · about 6 min

Jay Forgets an Acorn

Reads along with the lit words, and can explain why the jay forgetting is good news for the forest.

Age 2 Age 4 Age 6

Story · about 6 min

Hoo's Night

Follows the turning Earth and can explain why it's dark here and light somewhere else.

Age 2 Age 4 Age 6

Off the screen

Four things to do outside at 6

The screen is the small half. These are from the day planner, which builds a whole day of them around your children and today’s weather.

With the words to say

Lessons written for a 6-year-old

Made for where you live

Tell it where you live

The games draw the clearing in your real season and sky, follow your own rivers to the sea, and fly over your own town. A town, postal code or ZIP is all it needs — and it is kept on this device only.

No ads, ever

The children's pages carry no advertising and no advertising scripts. Nothing is for sale inside a game.

No accounts, no tracking

Nothing to sign up for. No analytics on the children's pages, and no location or name leaves the device.

Read aloud

Every word is spoken by the device's own voice, and lit as it is read, so a child who cannot read yet can still play alone.

Nothing to fail

No scores, no timers, no wrong answers that scold. A wrong box bounces back; the story waits.

Real, and local

Today's weather, tonight's moon, your own rivers and your own town from the air. The game matches the window.

A lock for the grown-ups

One tap takes the whole screen and stops the back button; a press-and-hold gets out. A one-tap sound switch, too.