For Kids · Games

Games for 4-year-olds

Four is the age these games were made for. A four-year-old can count a real group to ten, follow a story with a beginning and an end, sort things by where they live, and — with 'Fly me there' switched on — fly a flock of geese to the lake and tell you which way it is. Every game here has a four-year-old's version.

What a 4-year-old is doing

Count and compare

Counting a real group to ten or twenty, and saying which is more.

  • Counting real groups to ten and twenty, one number per thing
  • More, fewer and the same
  • Sorting: land, water, sky; fly or swim
  • Which way — the first compass, the first map
  • Keeping a record: a week of weather, a month of moons

The tip

Let them drive. The games are built so that a four-year-old can play them alone once shown, and the read-aloud voice means they never get stuck on a word.

Ages are a rough guide and children are not their ages. If the two-year-old’s page fits better, use that one.

Start with these

Each card says how a 4-year-old actually plays it.

Game · about 15 min

Fly Over Home

Flies a mission with 'Fly me there' on, watches the arrow, and says which way the lake is from home.

Age 2 Age 4 Age 6

Game · about 10 min

The Big Jump

Chooses fly or swim and finds out which animals can't fly; compares the frog's splash with the bear's.

Age 2 Age 4 Age 6

Game · about 6 min

Down the River

Steers round the rocks alone, chases every mayfly, and learns which animals eat salmon and which just watch.

Age 2 Age 4 Age 6

Game · about 8 min

Land, Water, Sky

Finds the real homes — the den, the burrow, the nest — and meets the animals that live in two places, like the duck and the frog.

Age 2 Age 4 Age 6

Game · about 5 min

Weather Window

Keeps the week, and counts how many sunny days there were by Friday.

Age 2 Age 4 Age 6

Game · about 5 min

Walk Around the Sun

Walks four laps, one for each birthday, and sees the same four seasons go past each time.

Age 2 Age 4 Age 6

Game · about 3 min

The Barefoot Walk

Steers round the pinecones, grabs the words, and tries the duck's feet in the mud.

Age 2 Age 4 Age 6

Game · about 2 min

The Frog Pond

Counts the frogs, and wants to find the last two kinds.

Age 2 Age 4 Age 6

Game · Only at sunrise

The Dawn Chorus

Learns one song by its words — usually the chickadee's fee-bee — and listens for it outside the next morning.

Age 2 Age 4 Age 6

Game · Only at midday

The Noon Shadow

Does the three jobs, then goes outside at lunch to stand on their own shadow.

Age 2 Age 4 Age 6

Game · Only at dusk

Lights at Dusk

Waits for the flash before tapping, counts to ten, and wants to see a real firefly.

Age 2 Age 4 Age 6

Game · Only at night

Eyes in the Dark

Finds all six, counts them, and asks to take a flashlight outside.

Age 2 Age 4 Age 6

Story · about 6 min

Jay Forgets an Acorn

Says what season comes next before the page turns, and counts the acorns the jay buries.

Age 2 Age 4 Age 6

Story · about 7 min

Where Does the Rain Go?

Follows the drop from river to river and says the names; asks where the puddle went after rain.

Age 2 Age 4 Age 6

Story · about 6 min

Hoo's Night

Counts the stars, checks tonight's moon against the real one, and says who cooks for you.

Age 2 Age 4 Age 6

Story · about 6 min

The Big Stone

Grasps that the stone came from somewhere else and that ice can carry things.

Age 2 Age 4 Age 6

Off the screen

Four things to do outside at 4

The screen is the small half. These are from the day planner, which builds a whole day of them around your children and today’s weather.

With the words to say

Lessons written for a 4-year-old

Made for where you live

Tell it where you live

The games draw the clearing in your real season and sky, follow your own rivers to the sea, and fly over your own town. A town, postal code or ZIP is all it needs — and it is kept on this device only.

No ads, ever

The children's pages carry no advertising and no advertising scripts. Nothing is for sale inside a game.

No accounts, no tracking

Nothing to sign up for. No analytics on the children's pages, and no location or name leaves the device.

Read aloud

Every word is spoken by the device's own voice, and lit as it is read, so a child who cannot read yet can still play alone.

Nothing to fail

No scores, no timers, no wrong answers that scold. A wrong box bounces back; the story waits.

Real, and local

Today's weather, tonight's moon, your own rivers and your own town from the air. The game matches the window.

A lock for the grown-ups

One tap takes the whole screen and stops the back button; a press-and-hold gets out. A one-tap sound switch, too.